Activity



Godot 4 terrain
13-08-2026

It's been a while since I made a proper update. I've been stuck in a refactoring loop, iterating on how I want procedural generation to work... I also took the plunge and am finally updating my game to Godot 4.

A new sun is rising, and Legends of Rahnok is seeing some new light.

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20-02-2026

My glitchy NPC behaviors are coming along nicely! If an NPC witnesses you kill their enemy, you earn their respect. If you get attacked by someone they respect less than you, they will come to your aid. Emergent game play here we go! 🙃

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18-02-2026

Let the battle commence!

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10-02-2026

So I accidentally introduced a bug that allowed NPCs to duel wield... And these guys are exploiting it to a whole new level...

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03-02-2026

Working on randomly generating npc's for Legends of Rahnok. These are some of the mountain clans.

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15-01-2026

Now stand back I gotta practice my stabbing!

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16-10-2025

Just spending a bit of time polishing combat and battling in the forest.

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07-10-2025

Been too long since posting an update... So here I am getting sidetracked from animating characters to completely overhauling the over world environment and level generation...

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15-07-2025

I plan to have little to no voice acting in Legends of Rahnok (perhaps some Age of Empires style grunts) so making sure to have enough animations to encompasses all possible NPC reactions. Have I forgotten something?

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11-07-2025

Performance holding up okay with ~24 enemies patrolling a scene 👌 more than I need for the game play I have in mind but nice to know I can have 10 vs 10 battles if I wanted! Can't wait to get my human character in to test a battle in the streets! ⚔️

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24-06-2025

Implemented a Thief inspired light indicator to help players know when they are in darkness, dim light, or bright light. 💡 Bottom center of screen :)

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24-06-2025

Going for an even crunchier look by upping the dithering and reducing the colors. Should I go even crunchier 😆🍪

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18-06-2025

Stealth game play in Legends of Rahnok coming along nicely. Players will need to be mindful of light sources, noisy terrain, and err... how strong their body odor is... 🥷💩

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16-06-2025

Me: Finishes coding elaborate stealth system and enemy AI.
Sewer Rat: "Hmm. must have been the wind.." 😂

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